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The Team

Our team built the world’s most scaled human-movement data pipelines. The only internet-available automation for capture post-processing, labeling, and cleanup was authored by this team. We built and operated those systems together at EA for 4+ years before building this company.

Astrid Wilde

Astrid Wilde

CEO

Delivered 10x more human motion than anyone else alive in the last 3 years. Built the pipeline and software processing stack for traditional motion capture at Electronic Arts.

Dr. Anas Abuzaina

Dr. Anas Abuzaina

Machine Learning

Built the worldʼs first real-time video-to-4D data product at Move.ai. Published work on recovering 3d information from video in CAIP, ICPR, IVMSP.

Sherry Wallace

Sherry Wallace

Head of Institutional Partnerships

Produced DOOM (2016) with John Carmack. EA/Respawn Development Director; led motion capture, scaled mocap facilities, and advanced mocap technology. 25+ years in human movement systems.

Hrishbh Dalal

Hrishbh Dalal

Machine Learning

Trained the world's first inverse parametric human body model, unlocking internet scale data for recovering dense actions from images and video.

Brendan Wilson

Brendan Wilson

Synthetic Data

Led synthetic data development at QinetiQ for 7 years.

Gerardo Sorchini

Gerardo Sorchini

Software Developer

15 years building the industry standard tools for motion capture, most recently at EA and Rockstar.

Michael Listo

Michael Listo

Animator

AAA animator for 10 years at EA, 2K, and Infinity Ward.

Audrey Ito

Audrey Ito

Animator

AAA animator on 21 titles at EA and 2K.

Chris Johnson

Chris Johnson

Animator

21 years in motion capture, led mocap post-production at EA for Star Wars Jedi and Apex Legends.

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